It's the Fnordic First Thursday of the month, so let's play with some GURPS material from Steve Jackson Games.
The classical dryad appears on p. 9 of GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic — but dryads are only one type of nymph from Greek mythology. The general term "nymph" has been appropriated for a PC race, but that doesn't mean we can't have other, specific types as encounters / opponents.
Technically, dryads are only the spirits of oak trees: we could also encounter caryatids (walnut trees), daphnids (laurel trees), epimeliads (apple and other fruit trees), and meliads (ash trees). But that seems a bit picky, except perhaps for campaigns with a serious bent toward forestry.
More useful might be nature fairies for different environments. And here we can find eleionomai (marshes), leimakids (meadows), limnads (lakes), naiads (streams), potamids (rivers), and my subject for today, oreads (mountains).
Oreads are apparently more aggressive than your run-of-the-mill dryad, but otherwise have similar bents. So here's my take on a stat block, as a variation on the dryad:
Oread (Mountain Nymph)
|
ST: 12 |
HP: 12 |
Speed: 6.00 |
Charming Kiss (18 vs. Will): As for the Dryad, DFM3 p. 9.
Kick (9): 1d-1 crushing. Reach C, 1.
Punch (11): 1d-2 crushing. Reach C.
Traits: Absolute Direction; Appearance (Very Beautiful); Absent-Mindedness; Dependency (Her mountain; Common; Daily); Green Thumb 2; High Pain Threshold; Injury Tolerance (Homogenous); Intolerance (Despoilers of nature); Lecherousness (9); Mind Control (Druidic; Extended Duration; Melee Attack); Perfect Balance; Permeation (Meld; Stone and earth); Plant Empathy; Power Investiture 2 (Druidic); Sense of Duty (Nature); Shyness (Mild); Speak with Plants; Terrain Adaptation (Snow); Unhealing (Partial, heals when upon her mountain); Weakness (Unnatural environments; 1d per 5 minutes).
Skills: Area Knowledge (Her mountain)-18; Herb Lore-13; Stealth-14; Survival (Mountains)-18.
Spells: Create Earth-12; Earth Vision-12; Earthquake-12; Purify Earth-12; Seek Earth-12; Stone Missile-12.
Class: Faerie.
And, for completeness' sake, here's the same creature as a template:
Oread [460]
Attributes: ST+2 [20]; DX+1 [20]; HT+3 [30]
Secondary Attributes: Will+2 [10]
Advantages: Absolute Direction [5]; Appearance (Very Beautiful) [16]; Damage Resistance 4 [20]; Green Thumb 2 [10]; High Pain Threshold [10]; Injury Tolerance (Homogenous) [40]; Mind Control (Druidic, -10%; Decreased Immunity 1, cumulative -2 penalty lasting one day, +50%; Extended Duration, 1,000x, +120%; Melee Attack, C, -30%; Reliable 8, +40%; Sense-Based, Touch, -20%) [125]; Perfect Balance [15]; Permeation (Stone, Common; Extended, Earth, +20%; Meld 1, +150%) [108]; Plant Empathy [5]; Power Investiture 2 (Druidic) [20]; Speak With Plants [15]; Terrain Adaptation (Snow) [5].
Disadvantages: Absent-Mindedness [-15]; Dependency (Her mountain, Common; Daily) [-30]; Intolerance (Despoilers of nature, Occasional) [-3]; Lecherousness (9 or less) [-22]; Sense of Duty (Nature) [-20]; Unhealing (Partial, heals when upon her mountain) [-20]; Weakness (Unnatural environments, Common; 1d per 5 minutes) [-20].
Skills: Area Knowledge (Her mountain) (E) IQ+8 [28]-18; Herb Lore (VH) IQ+3 [20]-13; Stealth (A) DX+3 [12]-14; Survival (Mountains) (A) Per+8 [32]-18.
Spells: All have +2 from Power Investiture: Create Earth (H) IQ [4]-12; Earth Vision (H) IQ [4]-12; Earthquake (H) IQ [4]-12; Purify Earth (H) IQ [4]-12; Seek Earth (H) IQ [4]-12; Stone Missile (H) IQ [4]-12.

This topic was inspired by the RPG Blog Carnival topic for June 2019, "The Third Fey March."
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